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Rules·Legacy Points & Discipline
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USBA · Rule Book

Legacy Points & Discipline

4 rules

Legacy Points are the dynasty's long-term scoreboard. Wins and losses reset every season. LP does not — it follows you, year after year, and it is the record of who actually carried the league.

LP is tied to you, not your team. It is keyed to your gamertag / PSN, so it survives a team change, a rebuild, even leaving and coming back. The system rewards one thing above all: showing up. Playing your games, logging your scores, holding your spot when the dynasty is five years deep and the novelty is gone.

Every regular-season game you actually play earns Legacy Points at your season's rate.

  • The rate rises with the league's history. It follows a fixed platform formula: Season 1 pays 1.0 LP per game, and every season after adds another 0.1 — Season 2 pays 1.1, Season 3 pays 1.2, and on up. Staying active in Season 8 is worth more than being active in a brand-new dynasty, and the rate says so. Your hub shows your LP as it accrues.
  • The championship carries the biggest single prize on the board — a title is worth more LP than any regular-season game. That bonus is fixed by the platform, the same for every league; nobody sets it by hand.
  • Only games that get played earn LP. The regular season and the title are where LP moves; showing up is the whole engine.

A simmed game earns 0 LP for both teams. No LP from a sim against the CPU, no LP from a sim against another GM, and it does not matter who was at fault.

LP rewards participation, not arguments about participation. If LP were awarded on fault, the system would become about who can build the best case rather than who got on the sticks and played. If the game was not played, there is nothing to reward. A game genuinely played that got marked a sim by mistake can be corrected, and the LP returns — that is a data fix, not an appeal.

LP is not only earned — it can be spent by inattention or by playing in bad faith.

  • Pacing fines land on games left owed past a deadline (see Scheduling & Pacing). Your commissioner sets the amount.
  • Conduct fines can follow a quit, an exploit, or a bad-faith filing, ruled under Playing in Good Faith.
  • Every fine is booked one game at a time, with the reason attached, and reversed if it turns out to be wrong.

Fines are corrections, not accusations, and nearly every one of them is avoided by doing the two cheapest things in the league: play on time and log your score. If a fine looks wrong, the league office is where you contest it — not the group chat.