Rules·Scheduling & Pacing
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USBA · Rule Book
Scheduling & Pacing
3 rules
This league does not run on weeks. Your season is a fixed set of games — your commissioner sets the length at 29, 58 or 82 games when the league is onboarded, and it does not change after that. Everyone plays their full slate; there is no calendar week forcing a specific matchup on a specific day.
That means two things:
- Play your games in any order you and your opponents can arrange. The slate is the list of matchups you owe; nothing dictates which one comes first.
- Progress is measured in games played, not weeks elapsed. Standings, pacing and everything else read your game count. "Game 12" is a real thing in this league; "Week 12" is not.
The game count is locked for the life of the league. Changing from a 29-game to an 82-game season is not a settings tweak — it is restarting the league. Your Legacy Points carry over to the new one, but the old season does not resume. Pick the length you can actually finish before you start.
An open schedule only works if everyone keeps moving. So the league runs on pacing deadlines instead of weeks.
- Your commissioner sets checkpoints — "games 1 through N are due by this date." You can see your checkpoints and how many games you still owe on your hub.
- Meeting the deadline is your job, not your opponent's. "He wouldn't schedule me" only holds up if you have the receipts showing you tried. Reach out early, offer times, and bring it to the office before the deadline, not after.
- Deadlines are your commissioner's to set, move and enforce. Watch the league's announcements for the dates that bind your season.
When a checkpoint passes with games still owed, the office has two tools, and both are your commissioner's call:
- A pacing fine. Overdue games can carry a Legacy Points fine against the GM who owes them. Your commissioner sets the fine amount. It is booked one game at a time, with the reason attached, and reversed if it turns out the game was not really owed.
- A sim. A game that will not get played can be simmed so the season can move on. A simmed game earns zero Legacy Points for both sides — see Legacy Points & Discipline. The commissioner decides when a game has waited long enough.
Neither of these is a punishment for playing a hard schedule. They exist for one reason: to protect the twenty-nine GMs who got their games in from the one who did not. The cheapest way to never see a fine is to play on time.